Digital History: A Guide to Gathering, Preserving, and Presenting the Past on the Web
by Daniel CohenUniversity of Pennsylvania PressSelected by Choice magazine as an Outstanding Academic Title
Digital History: A Guide to Gathering, Preserving, and Presenting the Past on the Web provides for the first time a plainspoken and thorough introduction to the web for historians—teachers and students, archivists and museum curators, professors as well as amateur enthusiasts—who wish to produce online historical work or to build upon and improve the projects they have already started in this important new medium.
The book takes the reader step by step through planning a project, understanding the technologies involved and how to choose the appropriate ones, designing a site that is both easy to use and scholarly, digitizing materials in a way that makes them web-friendly while preserving their historical integrity, and reaching and responding to an intended audience effectively. It also explores the repercussions of copyright law and fair use for scholars in a digital age and examines more cutting-edge web techniques involving interactivity, such as sites that use the medium to solicit and collect historical artifacts. Finally, the book provides basic guidance for ensuring that the digital history the reader creates will not disappear in a few years. Throughout, Digital History maintains a realistic sense of the advantages and disadvantages of putting historical documents, interpretations, and discussions online.
The authors write in a tone that makes Digital History accessible to those with little knowledge of computers, while including a host of details that more technically savvy readers will find helpful. And although the book focuses particularly on historians, those working in related fields in the humanities and social sciences will also find this to be a useful introduction. Digital History builds upon more than a decade of experience and expertise in creating pioneering and award-winning work by the Center for History and New Media at George Mason University.
Doing History: Research and Writing in the Digital Age
by Michael J. GalganoWadsworth PublishingWhether you're starting down the path as a history major, or simply looking for a straightforward and systematic guide to writing a successful paper, you'll find this text to be an indispensable handbook to historical research. This text's "soup to nuts" approach to researching and writing about history addresses every step of the process, from locating your sources and gathering information, to writing clearly and making proper use of various citation styles to avoid plagiarism. You'll also learn how to make the most of every tool available to you-especially the technology that helps you conduct the process efficiently and effectively.
The Video Game Explosion: A History from PONG to PlayStation and Beyond
GreenwoodThe Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices.
In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.
Playing the Past: History and Nostalgia in Video Games
Vanderbilt University PressPlaying the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.
The History of the Maghrib: An Interpretive Essay (Princeton Studies on the Near East)
by Abdallah LarouiACLS Humanities E-BookJSTOR: A History
by Roger C. SchonfeldPrinceton University PressTen years ago, most scholars and students relied on bulky card catalogs, printed bibliographic indices, and hardcopy books and journals. Today, much content is available electronically or online. This book examines the history of one of the first, and most successful, digital resources for scholarly communication, JSTOR. Beginning as a grant-funded project of the Andrew W. Mellon Foundation at the University of Michigan, JSTOR has grown to become a major archive of the backfiles of academic journals, and its own nonprofit organization.
Roger Schonfeld begins this history by looking at JSTOR's original mission of saving storage space and thereby storage costs, a mission that expanded immediately to improving access to the literature. What role did the University play? Could JSTOR have been built without the active involvement of a foundation? Why was it seen as necessary to "spin off" the project? This case study proceeds as an organizational history of the birth and maturation of this nonprofit, which had to emerge from the original university partnership to carve its own identity. How did the grant project evolve into a successful marketplace enterprise? How was JSTOR able to serve its twofold mission of archiving its journals while also providing access to them? What has accounted for its growth? Finally, Schonfeld considers implications of the economic and organizational aspects of archiving as well as the system-wide savings that JSTOR ensures by broadly distributing costs.
Data Structure Techniques (Addison-Wesley series in computer science)
by Thomas A. StandishAddison-WesleyClassic Home Video Games, 1972-1984: A Complete Reference Guide
by Brett WeissMcFarlandThis thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex.
Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive, encyclopedia-style entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work. An appendix lists a number of "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase.
A History of Computing Technology (Prentice-Hall Series in Computational Mathematics)
by Michael R. WilliamsPrentice HallThis second edition of the popular reference and textbook outlines the historical developments in computing technology. The book describes historical aspects of calculation and concentrates on the physical devices used to aid people in their attempts at automating the arithmetic process.
A History of Computing Technology highlights the major advances in arithmetic from the beginning of counting, through the three most important developments in the subject: the invention of the zero, logarithms, and the electronic computer. It provides you with an understanding of how these ideas developed and why the latest tools are in their current forms. In addition, it tells many of the interesting stories about both the machines and the scientists who produced them. It focuses on the extraordinary accomplishments of those computer pioneers whose work will stand as proof of their genius and hard work.
The Unofficial Guide to Online Genealogy
by Pamela Rice HahnWileyGenealogy is one of the hottest topics on the Internet, with thousands of sites, forums, and newsgroups clamoring to help--or confuse--family history sleuths. How do you cut through the noise and find the best tools to trace your roots? This opinionated guide can help. Zeroing in on the science of online genealogical research, author Pamela Rice Hahn shows you how to:
* Map out a research strategy
* Target the best Internet resources>
* Dig up info and swap leads with other researchers
* Evaluate genealogy software
* Steer clear of hype, dead ends, and time-wasters
* Organize a family reunion


