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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent from Three Rivers Press

    Inside the Games You Grew Up with but Never Forgot
    With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
    This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
    ·The video game that saved Nintendo from bankruptcy
    ·The serendipitous story of Pac-Man's design
    ·The misstep that helped topple Atari's $2 billion-a-year empire
    ·The coin shortage caused by Space Invaders
    ·The fascinating reasons behind the rise, fall, and rebirth of Sega
    ·And much more!
    Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

    List Price: $19.95
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    Teaching Online: A Practical Guide, 2d Edition

    Teaching Online: A Practical Guide, 2d Edition by Susan Ko and Steve Rossen from Houghton Mifflin Company

      Teaching Online is a practical, concise guide for instructors teaching distance-learning courses or instructors supplementing a traditional classroom with online elements. This pocket-sized, portable book can be used as either a course text or a professional resource.

      Pamphlet Architecture 27: Tooling (Pamphlet Architecture)

      Pamphlet Architecture 27: Tooling (Pamphlet Architecture) by Benjamin Aranda from Princeton Architectural Press

        We all know that today's architectural design has moved from the sketchpad to the screen the era of the Mayline and the drafting board now seems downright Paleolithic but techniques for using the computer not just as a tool for rendering but as a generative instrument remain woefully unexplored. In Tooling, the latest installment in our renowned Pamphlet Architecture series, the technologically progressive young firm Aranda/Lasch illustrates how advanced computational methods and algorithmic codes can be used to foster architectural design.

        Tooling explores patterns generated by computer codes that in turn create an organizational template assembling projects. By openly sharing these codes, the authors seek to foster further investigation into their methods, allowing other architects to model and evolve more critical and insightful geometries and patterns.

        List Price: $19.95
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        The Soul Of A New Machine

        The Soul Of A New Machine by Tracy Kidder from Back Bay Books

          The computer revolution brought with it new methods of getting work done--just look at today's news for reports of hard-driven, highly-motivated young software and online commerce developers who sacrifice evenings and weekends to meet impossible deadlines. Tracy Kidder got a preview of this world in the late 1970s when he observed the engineers of Data General design and build a new 32-bit minicomputer in just one year. His thoughtful, prescient book, The Soul of a New Machine, tells stories of 35-year-old "veteran" engineers hiring recent college graduates and encouraging them to work harder and faster on complex and difficult projects, exploiting the youngsters' ignorance of normal scheduling processes while engendering a new kind of work ethic.

          These days, we are used to the "total commitment" philosophy of managing technical creation, but Kidder was surprised and even a little alarmed at the obsessions and compulsions he found. From in-house political struggles to workers being permitted to tease management to marathon 24-hour work sessions, The Soul of a New Machine explores concepts that already seem familiar, even old-hat, less than 20 years later. Kidder plainly admires his subjects; while he admits to hopeless confusion about their work, he finds their dedication heroic. The reader wonders, though, what will become of it all, now and in the future. --Rob Lightner

          The computer revolution brought with it new methods of getting work done--just look at today's news for reports of hard-driven, highly-motivated young software and online commerce developers who sacrifice evenings and weekends to meet impossible deadlines. Tracy Kidder got a preview of this world in the late 1970s when he observed the engineers of Data General design and build a new 32-bit minicomputer in just one year. His thoughtful, prescient book, The Soul of a New Machine, tells stories of 35-year-old "veteran" engineers hiring recent college graduates and encouraging them to work harder and faster on complex and difficult projects, exploiting the youngsters' ignorance of normal scheduling processes while engendering a new kind of work ethic. These days, we are used to the "total commitment" philosophy of managing technical creation, but Kidder was surprised and even a little alarmed at the obsessions and compulsions he found. From in-house political struggles to workers being permitted to tease management to marathon 24-hour work sessions, The Soul of a New Machine explores concepts that already seem familiar, even old-hat, less than 20 years later. Kidder plainly admires his subjects; while he admits to hopeless confusion about their work, he finds their dedication heroic. The reader wonders, though, what will become of it all, now and in the future. --Rob Lightner

          List Price: $14.99
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          Unleashing Web 2.0: From Concepts to Creativity

          Unleashing Web 2.0: From Concepts to Creativity by Gottfried Vossen from Morgan Kaufmann

            The emergence of Web 2.0 is provoking challenging questions for developers: What products and services can our company provide to customers and employees using Rich Internet Applications, mash-ups, Web feeds or Ajax? Which business models are appropriate and how do we implement them? What are best practices and how do we apply them?

            If you need answers to these and related questions, you need this booka comprehensive and reliable resource that guides you into the emerging and unstructured landscape that is Web 2.0.

            Gottfried Vossen is a professor of Information Systems and Computer Science at the University of Muenster in Germany. He is the European Editor-in-Chief of Elseviers Information SystemsAn International Journal. Stephan Hagemann is a PhD. Student in Gottfrieds research group focused on Web technologies.

            * Presents a complete view of Web 2.0 including services and technologies
            * Discusses potential new products and services and the technology and programming ability needed to realize them
            * Offers how to basics presenting development frameworks and best practices
            * Compares and contrasts Web 2.0 with the Semantic Web

            List Price: $49.95
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            Where Wizards Stay Up Late: The Origins Of The Internet

            Where Wizards Stay Up Late: The Origins Of The Internet by Katie Hafner from Simon & Schuster

              Considering that the history of the Internet is perhaps better documented internally than any other technological construct, it is remarkable how shadowy its origins have been to most people, including die-hard Net-denizens!

              At last, Hafner and Lyon have written a well-researched story of the origins of the Internet substantiated by extensive interviews with its creators who delve into many interesting details such as the controversy surrounding the adoption of our now beloved "@" sign as the separator of usernames and machine addresses. Essential reading for anyone interested in the past -- and the future -- of the Net specifically, and telecommunications generally.

              Twenty five years ago, it didn't exist. Today, twenty million people worldwide are surfing the Net. Where Wizards Stay Up Late is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone.

              In the 1960's, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices. With Defense Department funds, he and a band of visionary computer whizzes began work on a nationwide, interlocking network of computers. Taking readers behind the scenes, Where Wizards Stay Up Late captures the hard work, genius, and happy accidents of their daring, stunningly successful venture.

              Twenty five years ago, it didn't exist. Today, twenty million people worldwide are surfing the Net. "Where Wizards Stay Up Late" is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone. In the 1960's, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices. With Defense Department funds, he and a band of visionary computer whizzes began work on a nationwide, interlocking network of computers. Taking readers behind the scenes, "Where Wizards Stay Up Late" captures the hard work, genius, and happy accidents of their daring, stunningly successful venture.

              List Price: $15.00
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              The Blogging Church

              The Blogging Church by Brian Bailey from Jossey-Bass

                The Blogging Church offers church leaders a field manual for using the social phenomenon of blogs to connect people and build communities in a whole new way. Inside you will find the why, what, and how of blogging in the local church. Filled with illustrative examples and practical advice, the authors answer key questions learned on the frontlines of ministry: Is blogging a tool or a toy? What problems will blogging solve? How does it benefit ministry? How do I build a great blog? and Who am I blogging for?

                The Blogging Church is a handbook that will inspire and equip you to join the conversation.

                The book includes contributions from five of the most popular bloggers in the world—Robert Scoble, Dave Winer, Kathy Sierra, Guy Kawasaki, and Merlin Mann, as well as interviews with blogging pastors such as Mark Driscoll, Craig Groeschel, Tony Morgan, Perry Noble, Greg Surratt, Mark Batterson, and many more.

                List Price: $19.95
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                Core Memory: A Visual Survey of Vintage Computers

                Core Memory: A Visual Survey of Vintage Computers by John Alderman from Chronicle Books

                  An unprecedented combination of computer history and striking images, Core Memory reveals modern technology's evolution through the world's most renowned computer collection, the Computer History Museum in the Silicon Valley. Vivid photos capture these historically important machines including the Eniac, Crays 1 3, Apple I and II while authoritative text profiles each, telling the stories of their innovations and peculiarities. Thirty-five machines are profiled in over 100 extraordinary color photographs, making Core Memory a surprising addition to the library of photography collectors and the ultimate geek-chic gift.

                  List Price: $35.00
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                  How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics

                  How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics by N. Katherine Hayles from University Of Chicago Press

                    The title of this scholarly yet remarkably accessible slice of contemporary cultural history has a whiff of paradox about it: what can it mean, exactly, to say that we humans have become something other than human? The answer, Katherine Hayles explains, lies not in ourselves but in our tools. Ever since the invention of electronic computers five decades ago, these powerful new machines have inspired a shift in how we define ourselves both as individuals and as a species.

                    Hayles tracks this shift across the history of avant-garde computer theory, starting with Norbert Weiner and other early "cyberneticists," who were the first to systematically explore the similarities between living and computing systems. Hayles's study ends with artificial-life specialists, many of whom no longer even bother to distinguish between life forms and computers. Along the way she shows these thinkers struggling to reconcile their traditional, Western notions of human identity with the unsettling, cyborg directions in which their own work seems to be leading humanity.

                    This is more than just the story of a geek elite, however. Hayles looks at cybernetically inspired science fiction by the likes of Philip K. Dick, William Gibson, and Neal Stephenson to show how the larger culture grapples with the same issues that dog the technologists. She also draws lucidly on her own broad grasp of contemporary philosophy both to contextualize those issues and to contend with them herself. The result is a fascinating introduction--and a valuable addition--to one of the most important currents in recent intellectual history. --Julian Dibbell

                    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age.

                    Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman."

                    Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems.

                    Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.

                    List Price: $22.50
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                    The Human Web: A Bird's-Eye View of World History

                    The Human Web: A Bird's-Eye View of World History by Robert McNeill from W. W. Norton

                      An original vision of world history that reveals the larger patterns of human cooperation and conflict from the earliest times.

                      Why did the first civilizations emerge when and where they did? How did Islam become a unifying force in the world of its birth? What enabled the West to project its goods and power around the world from the fifteenth century on? Why was agriculture invented seven times and the Internet just once?

                      In a spirited contribution to the quickening discussion of world-historical questions such as these, J. R. and William H. McNeill explore the webs that have drawn humans together in patterns of interaction and exchange, cooperation and competition, since the beginning. Whether small or large, loose or dense, these webs have provided the medium for the movement of ideas, goods, power, and money within and across cultures, societies, and nations. Avoiding any determinism, environmental or cultural, the McNeills give us a synthesizing picture of the big patterns of world history in a rich, open-ended, concise account. Maps, 25 b/w illustrations.

                      List Price: $17.25
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