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Learning Perl, 5th Edition

Learning Perl, 5th Edition by Randal Schwartz from O'Reilly Media, Inc.

    In this smooth, carefully paced course, a leading Perl trainer teaches you to program in the language that threatens to make C, sed, awk, and the Unix shell obsolete for many tasks. This book is the "official" guide for both formal (classroom) and informal learning. It is fully accessible to the novice programmer.

    Learning Perl, popularly known as "the Llama," is the book most programmers rely on to get started with Perl. The bestselling Perl tutorial since it was first published in 1993, this new fifth edition covers recent changes to the language up to Perl 5.10. This book reflects the combined experience of its authors, who have taught Perl at Stonehenge Consulting since 1991. Years of classroom testing and experience helped shape the book's pace and scope, and this edition is packed with exercises that let you practice the concepts while you follow the text. Topics include: Perl data & variable types Subroutines File operations Regular expressions String manipulation Lists & sorting Process management Smart matching Using third party modules Perl is the language for people who want to get work done. Originally targeted to sysadmins for heavy-duty text processing, Perl is now a full-featured programming language suitable for almost any task on almost any platform-from short fixes on the command line to web applications, bioinformatics, finance, and much more. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.

    List Price: $39.99
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    Python Programming: An Introduction to Computer Science

    Python Programming: An Introduction to Computer Science by John M. Zelle from Franklin Beedle & Associates

      This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python.

      Although I use Python as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages. There are already many good books about Python on the market; this book is intended as an introduction to computing.

      Features include the following:
      *Extensive use of computer graphics.
      *Interesting examples.
      *Readable prose.
      *Flexible spiral coverage.
      *Just-in-time object coverage.
      *Extensive end-of-chapter problems.

      List Price: $40.00
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      Java 6 Illuminated: An Active Learning Approach (Jones and Barlett Illuminated)

      Java 6 Illuminated: An Active Learning Approach (Jones and Barlett Illuminated) by Julie Anderson from Jones & Bartlett Pub

        With a variety of interactive learning features and user-friendly pedagogy, Java 6 Illuminated, Second Edition provides a comprehensive introduction to programming using the most current version in Java programming. Throughout the text the authors incorporate an active learning approach which asks students to take an active role in their understanding of the language through the use of numerous interactive examples, exercises, and projects. Object-Oriented Programming concepts are developed progressively and reinforced through numerous Programming Activities, allowing students to fully understand and implement both basic and sophisticated techniques. In response to students growing interest in animation and visualization the text includes techniques for producing graphical output and animations beginning in Chapter 4 with applets and continuing throughout the text. You will find Java 6 Illuminated, Second Edition comprehensive and user-friendly. Students will find it exciting to delve into the world of programming with hands-on, real-world applications!

        List Price: $105.95
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        Absolute Beginner's Guide to Computer Basics (4th Edition) (Absolute Beginner's Guide)

        Absolute Beginner's Guide to Computer Basics (4th Edition) (Absolute Beginner's Guide) by Michael Miller from Que

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          Who knew how simple computers could be?

          What can you do with your new PC? The sky's the limit! Absolute Beginner's Guide to Computer Basics will show you how to set up and configure your PC, including how to connect to the Internet. Then you'll learn how to fix your digital photos, create digital scrapbooks, download digital music to your iPod, burn your own custom CDs, watch DVD movies, write letters and memos, balance your checkbook, and create show-stopping presentations. And if you need more computing horsepower, you'll even learn how to upgrade your PC and add new peripherals. It's all easy, thanks to Michael Miller's step-by-step instructions and helpful advice!

          Now updated for both Windows Vista™ and Windows® XP, Absolute Beginner’s Guide to Computer Basics will have you using your new PC in no time! Here's a preview of

          what you'll find inside:

          • Learn how to set up and configure your new computer, and install new computer hardware and software
          • Get the scoop on how to work with Microsoft Windows XP or Windows Vista, and how to personalize it just for you
          • Learn how to use the most popular computer programs—including Microsoft® Word, Microsoft® Works, Microsoft® Money, and Quicken
          • Connect to the Internet for web surfing, email, instant messaging, blogging, and podcasts—and create your own MySpace page
          • Become a digital media pro—learn to work with digital cameras and photos, download and listen to digital music, and burn your own CDs and DVDs
          • Find out how to protect your PC from spam, viruses, spyware, and computer attacks
          • Learn how to set up a wireless home network and share your Internet connection with multiple PCs

          Introduction

          I Getting Started
          1 Understanding Desktop PCs

          2 Understanding Notebook PCs
          3 Setting Up Your New Computer System

          II Using Windows

          4 Getting to Know Windows Vista

          5 Using Windows XP on Older Computers
          6 Personalizing Windows

          7 Working with Files, Folders, and Disks
          III Upgrading and Maintaining Your System

          8 Adding New Hardware and Devices to Your System

          9 Setting Up a Home Network

          10 Performing Routine Maintenance

          11 Dealing with Common Problems

          12 Protecting Your PC from Viruses, Spam, and Other Online

          IV Using Computer Software

          13 Installing New Software

          14 The Suite Spot: Working with Microsoft Works and Microsoft
          15 Letters, Memos, and More: Working with Microsoft Word

          16 Crunching Numbers: Working with Microsoft Excel

          17 Presenting Yourself: Working with Microsoft PowerPoint

          18 Banking and Beyond: Working with Microsoft Money and Quicken

          19 Connecting to the Internet—At Home and on the Road
          V Using the Internet

          20 Sending and Receiving Email

          21 Surfing the Web with Internet Explorer

          22 Searching the Web

          23 Shopping Online

          24 Buying and Selling in eBay Online Auctions

          25 Exploring Blogs and Podcasts

          26 Social Networking with MySpace

          27 Creating Your Own Web Page

          28 Exploring Other Cool and Useful Websites

          29 Sending and Receiving Instant Messages
          VI Exploring the Digital Lifestyle

          30 Using Your PC with a Digital Camera

          31 Organizing and Editing Your Digital Photos

          32 Sharing Your Digital Photos Online

          33 Playing, Ripping, and Burning CDs

          34 Downloading and Playing Digital Music

          35 Using Your PC with an iPod or MP3 Player

          36 Playing DVDs and Videos on Your PC

          37 Downloading and Playing Videos from the Web

          38 Making Your Own Digital Home Movies
          Index

          Michael Miller is the best-selling author of more than 75 how-to books, covering topics such as Windows XP and eBay online auctions. Michael has helped more than a million readers be productive with their PCs and has earned a reputation for practical advice, technical accuracy, and making difficult topics easy to understand.

          Category: Computers & Internet

          Covers: General Computing

          User Level: Beginning

          $21.99 USA / $26.99 CAN / £15.99 Net UK

          www.quepublishing.com

          List Price: $21.99
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          Introduction to Java Programming, Comprehensive Version (7th Edition)

          Introduction to Java Programming, Comprehensive Version (7th Edition) by Y. Daniel Liang from Prentice Hall

            Groundbreaking fundamentals — first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. Now uses standard classes only. Offers new chapters on data structures, JSF for visual Web development, and Web services; includes a new standalone chapter on the full GUI library. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. Comprehensive coverage of Java and programming make this a useful reference for IT professionals.

            List Price: $115.00
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            Learning jQuery: Better Interaction Design and Web Development with Simple JavaScript Techniques

            Learning  jQuery: Better Interaction Design and Web Development with Simple JavaScript Techniques by Karl Swedberg from Packt Publishing

              jQuery is a powerful JavaScript library that can enhance your websites regardless of your background. In this book, creators of the popular jQuery learning resource, learningquery.com, share their knowledge, experience, and enthusiasm about jQuery to help you get the most from the library and to make your web applications shine. For designers, jQuery leverages existing CSS and HTML skills, allowing you to dynamically find and change any aspect of a page. This book provides a gentle introduction to jQuery concepts, allowing you to add interactions and animations to your pages-even if previous attempts at writing JavaScript have left you baffled. For programmers, jQuery offers an open -source, standards-compliant, unobtrusive approach to writing complex JavaScript applications. This book will guide you past the pitfalls associated with AJAX, events, effects, and advanced JavaScript language features, as well as provide you with a reference to the jQuery library to return to again and again. This book begins with a tutorial to jQuery, followed by an examination of common, real-world client-side problems, and solutions for each of them. A detailed reference rounds off the book, making it an invaluable resource for answers to all your jQuery questions. Who this book is written for This book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. The reader will need the basics of HTML and CSS, and should be comfortable with the syntax of JavaScript. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries required.

              List Price: $39.99
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              OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)

              OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL) by OpenGL Architecture Review Board from Addison-Wesley Professional

                OpenGL® Programming Guide, Sixth Edition

                OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

                The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

                This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

                • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
                • Discussion of the sRGB texture format
                • Expanded discussion of the OpenGL Shading Language

                This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

                The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

                List Price: $64.99
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                Python Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner)

                Python Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner) by Michael Dawson from Course Technology PTR

                  Ready to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in "Python Programming for the Absolute Beginner, Second Edition," the updated version of the successful "Python Programming for the Absolute Beginner." As part of the for the absolute beginner series developed by computer science instructors exclusively for Cengage Learning Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle. Create simple, fun games while you learn to program with Python.

                  List Price: $29.99
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                  Introduction to Mathematical Programming: Applications and Algorithms, Volume 1 (with CD-ROM and InfoTrac®)

                  Introduction to Mathematical Programming: Applications and Algorithms, Volume 1 (with CD-ROM and InfoTrac®) by Wayne L. Winston from Duxbury Press

                    Authors Wayne Winston and Munirpallam Venkataramanan emphasize model-formulation and model-building skills as well as interpretation of computer software output. Focusing on deterministic models, this book is designed for the first half of an operations research sequence. A subset of Winston's best-selling OPERATIONS RESEARCH, INTRODUCTION TO MATHEMATICAL PROGRAMMING offers self-contained chapters that make it flexible enough for one- or two-semester courses ranging from advanced beginning to intermediate in level. The book has a strong computer orientation and emphasizes model-formulation and model-building skills. Every topic includes a corresponding computer-based modeling and solution method and every chapter presents the software tools needed to solve realistic problems. LINDO, LINGO, and Premium Solver for Education software packages are available with the book.

                    List Price: $160.95
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                    Introduction to Computing Systems: From bits & gates to C & beyond

                    Introduction to Computing Systems: From bits & gates to C & beyond by Yale N. Patt from McGraw-Hill Science/Engineering/Math

                      Introduction to Computing Systems: From bits & gates to C & beyond, now in its second edition, is designed to give students a better understanding of computing early in their college careers in order to give them a stronger foundation for later courses. The book is in two parts: (a) the underlying structure of a computer, and (b) programming in a high level language and programming methodology.

                      To understand the computer, the authors introduce the LC-3 and provide the LC-3 Simulator to give students hands-on access for testing what they learn. To develop their understanding of programming and programming methodology, they use the C programming language. The book takes a "motivated" bottom-up approach, where the students first get exposed to the big picture and then start at the bottom and build their knowledge bottom-up. Within each smaller unit, the same motivated bottom-up approach is followed. Every step of the way, students learn new things, building on what they already know. The authors feel that this approach encourages deeper understanding and downplays the need for memorizing. Students develop a greater breadth of understanding, since they see how the various parts of the computer fit together.

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