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Beginning C ++ Through Game Programming, Second Edition

Beginning C ++ Through Game Programming, Second Edition by Michael Dawson from Course Technology PTR

    What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

    List Price: $29.99
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    Absolute Beginner's Guide to C (2nd Edition) (Other Sams)

    Absolute Beginner's Guide to C (2nd Edition) (Other Sams) by Greg Perry from Sams

      For beginning programmers, this updated edition answers all C programming questions. This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.

      List Price: $29.99
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      The Art and Science of C: A Library Based Introduction to Computer Science

      The Art and Science of  C: A Library Based Introduction to Computer Science by Eric S. Roberts from Addison Wesley

        List Price: $123.60
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        Introduction to Computing Systems: From bits & gates to C & beyond

        Introduction to Computing Systems: From bits & gates to C & beyond by Yale N. Patt from McGraw-Hill Science/Engineering/Math

          Introduction to Computing Systems: From bits & gates to C & beyond, now in its second edition, is designed to give students a better understanding of computing early in their college careers in order to give them a stronger foundation for later courses. The book is in two parts: (a) the underlying structure of a computer, and (b) programming in a high level language and programming methodology.

          To understand the computer, the authors introduce the LC-3 and provide the LC-3 Simulator to give students hands-on access for testing what they learn. To develop their understanding of programming and programming methodology, they use the C programming language. The book takes a "motivated" bottom-up approach, where the students first get exposed to the big picture and then start at the bottom and build their knowledge bottom-up. Within each smaller unit, the same motivated bottom-up approach is followed. Every step of the way, students learn new things, building on what they already know. The authors feel that this approach encourages deeper understanding and downplays the need for memorizing. Students develop a greater breadth of understanding, since they see how the various parts of the computer fit together.

          Mastering Algorithms with C (Mastering)

          Mastering Algorithms with C (Mastering) by Kyle Loudon from O'Reilly Media, Inc.

            Written with the intermediate to advanced C programmer in mind, Mastering Algorithms with C delivers a no-nonsense guide to the most common algorithms needed by real-world developers.

            The highlight of the book has to be its concise and readable C functions for all the algorithms presented here, including basics like linked lists, stacks to trees, graphs, and sorting/searching algorithms. The C functions that implement these algorithms are clearly printed and remarkably easy to read. You can use this sample code directly or adapt it into your C/C++ code.

            Although mathematical concepts like Big-O notation are discussed, the authors don't get bogged down in the computer science theory surrounding algorithms. Instead, they present the most tried-and-true algorithms available today in an efficient format. Besides introducing each algorithm, they describe how each is used in computing today, along with a short demo application. Some of these samples are quite low-level, such as a virtual memory manager implemented with linked lists. Most examples are more of general interest, such as a graphing example that counts network hops.

            Each section ends with questions and answers about how the algorithms work, along with references to other algorithms (both in the book and from other sources). The authors concentrate on the most useful algorithms available today and don't try to cover every available variation. Busy readers will appreciate the intelligent selection--and efficient presentation--used here.

            There are a number of books on C algorithms, but Master Algorithms with C is one of the most concise and immediately useful. It's a perfect choice for the working C/C++ programmer who's in a hurry to find just the right algorithm for writing real-world code. --Richard Dragan

            Topics covered: Algorithm efficiency, pointer basics, arrays, recursion, Big-O Notation, linked lists, stacks, queues, sets, hash tables, trees and B-trees, searching, heaps and priority queues, graphs, sorting and searching algorithms, numerical methods, data compression, Huffman coding, LZ77, data encryption, DES, RSA, graph algorithms, minimum spanning trees, geometric algorithms, and convex hulls.

            There are many books on data structures and algorithms, and some books laying out useful libraries of C functions, but this book aims to give you a unique combination of theoretical background and working code. In offering robust solutions for everyday programming tasks,

            "Mastering Algorithms with C" avoids the abstract style of most classic data structures and algorithms texts but still provides all the information you need to understand the purpose and use of common programming techniques.

            Implementations, as well as interesting, real-world examples of each data structure and algorithm, are shown in the text. Full source code appears on the accompanying disk.

            Using both a programming style and a writing style that are exceptionally clean, Kyle Loudon shows you how to use such essential data structures as lists, stacks, queues, sets, trees, heaps, priority queues, and graphs. He shows you how to use algorithms for sorting, searching, numerical analysis, data compression, data encryption, common graph problems, and computational geometry. He also describes the relative efficiency of all implementations. The compression and encryption chapters not only give you working code for reasonably efficient solutions, they explain concepts in an approachable manner for people who never have had the time or expertise to study them in depth.

            Anyone with a basic understanding of the C language can use this book. In order to provide maintainable and extendible code, an extra level of abstraction (such as pointers to functions) is used in examples where appropriate. Understanding that these techniques may be unfamiliar to some programmers, Loudon explains them clearly in theintroductory chapters.

            Contents include:

            Pointers

            Recursion

            Analysis of algorithms

            Data structures (lists, stacks, queues, sets, hash tables, trees, heaps, priority queues, graphs)

            Sorting and searching

            Numerical methods

            Data compression

            Data encryption

            Graph algorithms

            Geometric algorithms

            List Price: $39.95
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            Sams Teach Yourself C in 21 Days (6th Edition) (Sams Teach Yourself)

            Sams Teach Yourself C in 21 Days (6th Edition) (Sams Teach Yourself) by Bradley L. Jones from Sams

              In just 21 days, you'll have all the skills you need to get started with C. With this complete tutorial, you'll master the basics and them move on to the more advanced features and concepts.

              • Understand the fundamentals of C.
              • Master all the new and advanced features that C offers.
              • Learn how to effectively use the latest tools and features of C, by following practical, real-world examples.
              • Get expert tips from a leading authority on implementing C in the corporate environment.

              Sams Teach Yourself C in 21 Days is designed for the way you learn. Go chapter by chapter through the step-by-step lessons, or just choose those lessons that interest you the most.

              List Price: $44.99
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              Learning Cocoa with Objective-C, 2nd Edition

              Learning Cocoa with Objective-C, 2nd Edition by James Duncan Davidson from O'Reilly Media, Inc.

                "Learning Cocoa with Objective-C" is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of "Learning Cocoa" includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.

                Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.

                After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

                You'll learn how to:

                Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder

                Build single- and multiple-window document-based applications

                Manipulate text data using Cocoa's text handling capabilities

                Draw with Cocoa

                Add scripting functionality to your applications

                Localize your application for multiple language support

                Polishoff your application by adding an icon for use in the Dock, provide Help, and package your program for distribution

                Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.

                Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

                List Price: $34.95
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                C Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner)

                C Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner) by Michael Vine from Course Technology PTR

                  If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. C is not an easy language to learn, but fortunately the clear explanations, examples, and pictures in this book make learning C easy and fun. Each chapter contains programming challenges, a chapter review, and a complete program that uses chapter-based concepts to construct an easily built application. You will acquire the skills that you need for more practical C programming applications and will learn how these skills can be put to use in real-world scenarios. Additionally, by the time you finish this book, you will be able to apply the programming principles you’ve learned to the next programming language you tackle.

                  List Price: $29.99
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                  Teach Yourself C (Teach Yourself)

                  Teach Yourself C (Teach Yourself) by Herbert Schildt from McGraw-Hill Osborne Media

                    The first two editions of Teach Yourself C were Osborne best-sellers, together selling over 100,000 copes. Teach Yourself C, uses a proven ``mastery'' learning approach to one of the most difficult languages to learn. The book is structured in such a way that it provides objectives, followed by minimal discussion, and concise examples; it tests the reader's understanding with multiple exercises (answers provided in the back of the book). The book first tests understanding of individual concepts and then tests understanding of a given topic in a larger setting. If the reader goes through this process, he/she will gain mastery of the fundamentals of the C language. Some readers will pick up concepts by simply reading the sections and occasionally pouring over examples; others will closely study all examples. Some will try the exercises. Others will learn by reading through the answer section and some will do all of the exercises. The reader is given different options to learn the material, and thus control how they learn C.

                    List Price: $34.99
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                    Sams Teach Yourself C in 24 Hours (2nd Edition) (Sams Teach Yourself)

                    Sams Teach Yourself C in 24 Hours (2nd Edition) (Sams Teach Yourself) by Tony Zhang from Sams

                      Sams Teach Yourself C in 24 Hours, Second Edition, shows you how to program in C in an easy-to-understand format. C is a powerful and flexible language used for a wide range of projects. You begin with learning the basics to write a first program and then move on to arrays, pointers, disk input/output, and functions. This book will allow you to understanding data types, loops, and strings to make your programs work for you. You'll also work with arrays, structures, and unions to expand your programming skills, use pointers to access and retrieve data elements, develop programs that process mathematical equations, functions, and variables, and explore memory management techniques.

                      Sams Teach Yourself C in 24 Hours, Second Edition, shows you how to program in C in an easy-to-understand format. C is a powerful and flexible language used for a wide range of projects. You begin with learning the basics to write a first program and then move on to arrays, pointers, disk input/output, and functions. This book will allow you to understanding data types, loops, and strings to make your programs work for you. You'll also work with arrays, structures, and unions to expand your programming skills, use pointers to access and retrieve data elements, develop programs that process mathematical equations, functions, and variables, and explore memory management techniques.

                      List Price: $24.99
                      complete product information...
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